Game Audio Articles

Pro Tools Preferences - Taking Out the Trash

New Book: Game Audio Development with Unity 5.x

Advanced Audio Streaming in Unity

Programming Sound with Pure Data

Mixing for Mobile Devices with the M-Ref

Mixing in Mono

Game Audio Gear

Izotope Ozone 8 and Neutron 2

Introduction to Game Audio Gear

Best Studio Microphones

Best Studio Monitors

Mixing On Headphones

Best Gaming Headsets

Music PC

Mac Pro Audio SSD

CME XKey Air MIDI Controller

DIY U47 Clone

Game Audio People

Hafiz Azman: Making One Button Audio Games

Chase Bethea: Living the Game Audio Dream

Nathan Madsen: Pursuing a Career in Game Audio

Morla Gorrondona: The Voice Acting Career

Robert Bantin: OG Game Audio Programmer

Brian Schmidt: The 3 Levels of Game Audio Programming

Kurt Larson: Introduction to Game Audio Scripting

Frank Klepacki: Multiple Hats in Game Audio and Beyond

George Sanger: The FAT Man on Game Audio

Dren McDonald: Ghost Recon Commander

Catherine Arthur: Unity 101 - Audio Tips

Lisle Weapon: VO Tips from the Dialogue Diva

Watson Wu: Intro to Recording Loud Sounds

Game Audio Resources

Macbook Troubleshooting


Game Audio Tools


Game Audio Random

Audio Nerd

In Flight Entertainment

Freelance Careers in Game Audio

Freelance Game Audio Tips

The Loudness War

Music Engineering

Keeping Budgets Low and Spirits High

12 Tips on Destroying Writers Block

The Zone - Increasing Focus in the Studio

Guitar Games

J2ME Mobile Game Audio

The Peach Monster

Healthy #GameAudio Lifestyle Tips

Human Sound Design

The Art of Endless Tweaking & Tuning